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terror will apply a fear effect to all non-elite monster types, quickly removing unnecessary trash monsters from the equation as your Minions focus on killing high priority targets.You will quickly clear large swaths of monsters, which in turn gives you more corpses to target with further corpseexplosion.Because of the Physical component, your damage is enhanced by AmplifyDamage as well.This Skill has a Physical and Fire Damage component. Your direct damage is achieved through corpseexplosion.AmplifyDamage will greatly increase your DPS. Your indirect damage comes from your Minions and Mercenary killing monsters for you.It’s important for the Necromancer to avoid getting the Halls of Pain Waypoint if at all possible, to always have this available in games they create. Tip: Once you have Nihlathak’s portal available in Act 5, you can quickly summon your Skeletons and Revives by entering this portal and using the bodies of the Reanimated Horde before they revive themselves.Eldritch the Rectifier if a great pack that is always next to the Frigid Waypoint. Use your Mercenary and Golem to kill the first few monsters in a lower danger Area, to create your army of Skeletons.So keep that in mind and decide if the Mercenary is currently worth the cost. This does come with an increasing cost, capping at 50,000 Gold. If your Mercenary dies in battle, you can revive them from any of the Mercenary NPCs in each Act. The Mercenary also gains bonus Resistances from Thawing Potions and Antidote Potions. To help survive various scenarios, remember you can drag Healing Potions onto the portrait, or shift + 1/2/3/4 to directly feed them a Healing Potion from your belt.
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The Mercenary is hard to keep alive until you have the minimum gear recommended in this guide. This Aura is also capable of breaking some Immunities ( Immunities Resource). Infinity provides us with a massive damage boost as it reduces the enemies Resistances and Defense due to its Conviction Aura. We recommend the Might Aura version, as it provides us with a Mercenary that can deal with enemies that are immune to our main Damage source. Physical, Magic, Fire, Lightning, Cold, Poison This may be because the Monsters in the Area are Immune to your primary Damage type, or the Build lacks mobility to quickly progress to its objectives. While there are other Farming Spots in the game, some Builds struggle to efficiently farm those Areas. Please take special note of the danger level, clear speed, item types, and Immunities that define these areas.Īnything that has a ✔ in the "Starter" column can be farmed with the Starter Variant. While this build can also farm other areas, we’ve selected these specific areas to make the most use of the build’s strengths. The areas below are well suited for this build to farm efficiently.
#D2 LOD MH FULL#
Hover over any Item in the Item Options to see a pop-out with the full Item description. While every Stat in the Desirable Stats column is useful for this Build, we highlighted the Priority Stats in Teal so you can review the recommended Items and more easily identify the Most Important Stats on them. With a high enough Attack Speed, most Minions and Mercenaries will keep themselves alive just from applying this Curse. This works differently from Life Stolen which has a long list of penalties depending on Skills used, and Difficulty.
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LifeTap * causes all Physical Attacks to return 50% of the final damage done, as Life healed to the attacker. This will bring monsters to negative Resistance (to a bottom cap of -100%). Note: Only 1 Golem may be summoned at a time.ĪmplifyDamage * reduces the monster's Physical Resistance by 100%. Once you can afford to mass produce Runeword Weapons for your Iron Golem, this will be your primary Golem for additional Partied Auras. This consumes the item used and is not returned on death of the Golem. The Golem will calculate damage and defensives as if it had the item equipped. IronGolem * summons a special Golem that requires a piece of Metal gear (Weapons and Armor) on the ground to cast. Note: Only 1 Golem may be summoned at a time. This can be summoned even when already summoned, with no Cooldown. Before you can afford to replace your Iron Golem, this will be your primary Golem summon for Crowd Control and tanking. ClayGolem * summons a tanky Golem with high Resistances, which applies a Slow Effect when striking and when struck.